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Girl Model

Again Maya,again Zbrush same old story......Base mesh in Maya,Detailed and textured in Zbrush and finally Rendered in Max Mental Ray.....Enjoy!!!!!

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Low Poly House Models

Hi....Old House Model and Posh House Model done in Maya and Max.Done as a Low Poly Game Model.

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Castle Scene

This is a scene....though not that new.I started it couple of years back but hanged it for more important work.Recently it strike my eye and again I hav started working on it[work in...

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Quick Work in V-Ray

I m really happy to get this rather quickly than I expected.Job done in 8-10 hr.Mesh was collected frm net.Whole stress was on v-ray rendering and appropriate texturing and shading.Everything in...

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Night Scene In V-Ray

Another success to crack V-Ray.Models r taken frm the net.Thanks to all those whose modeled these stuff.....[OOpssss.....paintings too]Rendered in V-Ray(2 V-Ray, and 5 Photometric Lights)

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Bedroom Dream

Hi all!!!!It's the contemporary bedroom dream I m having lately in my dreams,so I jst thought to giv it a try.Eveerything in 3DS Max7.0Rendered in V-Ray2 lights[1 Target Spot and 1V-ray]Render Time:27...

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Dream House

Again some timepass stuff(though not really!!!).Everytime U do something U gain Something....So hav fun!!!!Modeling in Max7.0(Actually I saw similar model image somewhere..liked it and build it with...

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Unreal Level

Hi AllThis is my latest W.I.P.,a level for Unreal Tournament 2004Mesh is done in max8.0 and will be used as a static mesh for the unreal editor.

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HellChick

Topic:HellchickCharacter:Female Chick (W.I.P.)S/w: Maya7.0Hi allThis model is based on a concept from Paul Richards- www.autodistruct.com..Actually my idea is to build a base mesh in maya and take it...

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Tree Girl

Organic TreeS/w:Max7.0,Maya7.0,V-Ray1.46Hi allThis is my new creation......Base mesh in Max;Posed in Maya and then taken to Max for addin up Roots,Leaves,Flowers and other details....Finally taken to...

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Sailor

SAILORMaya7.0, Max8.0HiNew Update..though still work in progressModeled in Maya and Max and will rig in Max....still working on Texturing

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Level Design

HiIt's long time since I last updated my website.....This is my new creation ..a part of one level flow (A Big Hall)..mail entrance to the castle.I don't know who's art work is this but I sincerely...

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Profile Update

It's been really really long time since I have updated my profile on this blogspot. After my job shift to Exigent game art studios, I was so busy with my new role and responsibilities that I didn't get...

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Information Update

This is just to inform that I would start adding tutorials and information regarding Gaming Industry on this blog really soon.Keep coming back to this blog for more information and update.

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Gaming Process

This slide has been created, keeping in mind, upcoming artist who wants to know basics of 3D.Its is a must for artist who want to be technical artist and not just simple 3d artist.I have added images...

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Game Engine Overview

This slide is being created by gathering data from the internet (www.extremetech.com) and other sources.It provided inside story of what goes behind a game engine. Must for a new entrant in gaming...

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Game Engine Survey

This is one good article I read on Gamasutra (by Mark DeLoura) which describes the changing trends in Game engine usage and acceptability.It presents few eye openers.The Game EnginesCertainly there are...

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CGtantra Award Nomination

My Game Model got nominated(best 5) for CGtantra award for Best Game Model.Here is the link: http://www.cgtantra.com/forums/showthread.php?t=23126

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Texture Memory Table

Here are the two images that show the texture memory (in Kb) used when we convert or create an image in Dx1,3,5 format (with and without Mip-maps).

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Game Model: Asset Complexity Guideline

This documentation explains the importance of defining smoothing groups as well as practically showing how careless unwrapping can increase vertex count in a model which will not be visible in a 3d...

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How To Pitch Your Game- dallman

I found this article at: http://makeitbigingames.com/2007/09/how-to-pitch-your-game/by Dallman.  This is a superb article on how to approach a publisher for ur game concept.have a look!It was one year...

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UV Layout: Non-square Texturing

Creating UV layout for a non-square texture sheetOften in gaming, we need to make non-square textures for environmental props. This requirement occurs due to one of the following reasons:Scene...

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The Difference Between a Career and a Job

I have got a really nice and precise description that is crisp and to the point.I really liked it. It was posted by Ravi on...

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3 Differences Between Managers and Leaders

Copied from: https://medium.com/@ppz12985/3-differences-between-managers-and-leaders-394996d0ac9dDo you work for a manager or a leader? If you have a team under your care, then are you are a manager or...

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Six Emotional Leadership Styles

Choosing the Right Style for the SituationImagine that you work with a positive, charismatic leader. She's excited about the future of the organization, and she shares this excitement with her team....

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